Fools paradise by Morten Joe Time for braindump.......................................Lack of brainage detected............................................When was the last you were bamboozled?.............................................909808707606303......................................................Bubblegum-pie................3 parts bubble............5 parts gum..............67 parts love........................best frequency.........................598hz..................................mix with lemonade.............................................airfry that shit.........................................................................The banana is delicious, but can also be malicous..................................................................How about them apples though..............................................................toilet break................................................................................................. test test test test

Music stuff:

Bikejacking

Morten Joe - Bikejacking

Brain Dance Vol.1

Morten Joe - Brain Dance

Loft Music

Morten Joe - Brain Dance

Middle drawer

Morten Joe - Middle drawer

Radio broadcasts from paradise (AKA Vers Libre):





Download link (320kbps)

Download link (320kbps)



Visit Fool's Paradise Hotel:

Hi, your pokemon are fighting fit. Check out these links for more information about the place:

Instagram: @mortenjoes
Soundcloud: soundcloud.com/mortenjoe
Mixcloud: mixcloud.com/mortenjoe
Email: mortenjoes[at]gmail.com

A long long time ago we used to have the tiniest room in the house called the computer room. It was the sanctuary for Sims and Rollercoaster tycoon. The computer room at the Fools Paradise hotel is different, and has some info on a project called the Electric teddy. Before you move on further I suggest to turn on the sound by clicking the icon on the bottom bar of this page.

What you will now be hearing is a banger of a nursery rhyme, decimated by the amount of electricity used in my household. A clean sound means low energy use, a destroyed childhood memory means we are pushing the kilowatts at home. This is done by first hooking up to my electricity providers websocket endpoint to get the data (this is of course only possible if your electricity provider provides this data). A new datapoint is provided every 2 seconds, which is then sent to a messaging (pubsub) service (NATS.io). This means I can connect multiple listeners to this messaging channel, which is handy in this case as in addition to decimating the nursery rhyme, I want to store this data.

For the actual sound manipulation I chose to use Supercollider, as this provides the tools out of the box to decimate the sound. The tricky part was deploying this to run continously on a raspberry pi, but I got good help using this standalone version of Supercollider aimed at Raspberry Pi use. To get supercollider to react to the power used we need to somehow access the messages coming into the message queue. This is were we make use of an OSC server. Then we can have a program that listens for incoming messages, and whenever a new one comes in, send this value to the OSC server. Then Supercollider will at the same time listen to this server and when a new one comes in it will change the amount (in other words turn the digital dry/wet knob).

Then for the last part, how to get this sound from Supercollider to the world wide web. That was a faff, especially since the Raspberry Pi does not have a soundcard. In the end I found that I could start a Jack server automatically by running a program called Darkice and then configure my SC code to output to this jack server directly. In addition darkice makes a connection to an Icecast server which is deployed on the RPi. And there you have it, another pointless project.

Below I added a sketch of the setup, and below some links to most of the code. The top part of the figure shows where the data is stored and that it is visualized through Grafana. But this is irrelevant to the audio project.

Morten Joe - Electric Teddy

Code (github):
- Consuming power data into system
- Sending data to OSC server
- Supercollider code and Darkice config (also Readme on deploy)



Welcome to the game room, pardon the mess

Here is a fun sound:

Fusion cooking:

Morten Joe - mangobanana

That time I was feeling the summer, but stayed inside learning Blender:



I recommend checking out the Generator Room next.


Watch out you.... rummaging down here in the the creepy bassment

Bored? Read these articles if you need to kill some time:

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3. Wikihow to resolve common plumbing problems
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5. Rodney Mullen's Tony Hawk Pro Skater 3 aftermovie



Here are some doodles

Simson's Euclidean sequencer:
Morten Joe's Simson sequencer
Building instructions:
This design is fully based on the awesome work of @Hagiwo. Check out all their stuff, it's fantastic and great inspiration to arduino application in music. For specifics on this basis for this Simson's Euclidean sequencer check here: Euclidean sequencer


I took this source code and schematic and made the following changes:
- Reduced the output channels for the Euclidean sequencer from 6 to 3
- Possiblity for an internal clock source if no external clock is available
- Added a clock divider output, which can be set to /4, /3, /2 or /1 using the rotary encoder
- Added option to change speed on each channel individually by 2x, 3x or 4x the original clock speed

You can find my source code for this sequencer on my github: github.com/mjoes/euclidean

The beemachine:
Morten Joe's bee machine

Building instructions:
Trap between 30 and 40 bees in your local park. Be sure to plant new bees come next year, since bees are threatened nowadays. Put the bees in a box and hook up a microphone. Attach feathers to the knobs on the inside of the box to tickle the bees and Bob's your uncle.

Reverb and delay:
Morten Joe's reverb delay

Building instructions:
steel one of them toy microphones from a snotty kid and tear out the spring that emulates amplification (kid's are such fools). Hook that up to some stuff, solder here, solder there and done!

Noise Toaster:
Morten Joe's noise machine

Building instructions:
Massive S/O to Music From Outer Space

Alex:
alex

Building instructions:
Meet Alex, a self-aware bleepbloop making machine. It's a bit personal to put information on somebody's soul up on the internet so I won't. But hit me up if you are interested though.


What else

Here is some food for fools. If you have any food to add here, please send an electro-mail.
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FACT: Jon Bon Jovi's real name is Joe


Hello sheep:
World is Slanted



World is Slanted


TL;DR: I finished the project by now and have a working drum machine, pretty much in line with what I envisioned when I wrote the below. All the schematics, gerbers and more can be found in the links at bottom of this page.


Introduction:

Welcome to my room. Here you can track the progress on my current project, the Fool's Drummachine. I don't yet exactly know myself what it will be, but we'll find out along the way. I do know that it won't have your classic 8 or 16 step trigger buttons. Also the user won't have (full) parameter control over the drum sounds. The user will get a set of dials and play around with the sequence, sounds, dynamics etc. However without the user exactly knowing what is going on under the hood. I'm gonna call it the Drumbadum for now.

The idea came up because I was after some drums to accompany my modular, without the need for 10 expensive modules, as well as me being a bit bored of your classic step sequencer interface. When searching for a solution to this problem I came across the Bastl Kastle Drum, which looks very sick, but not as musical as I'd like it too be. Also I'm after cleaner drum sounds which more fit my style. Thus this project was born. The endgoal is producing a digital hardware drum machine that is intuitive, but also has a feeling of organized randomness. More of a live performance experimental machine, than a studio recording drum machine.

The reason I choose to write this down in 90s blog style is to contribute to the amazing DIY culture that exists in electronical instruments. Seeing as this is the first project I am designing from start to finish, I think it could be fun for others who are contemplating doing the same to read my experience. I have been scared before by reading online that it is super hard making PCBs, boostrapping chips etc etc etc. I hope that at the end of the ride, I can say that such a project can be done with little to no experience. No guts no glory. Also I'm just gonna take my time. Family, work, friends and other hobbies take up a lot, so this project take a while

Go to the project page